Welcome to the PEAK wiki!
The PEAK wiki is a community project maintained by players like you.
Interested in helping out but not sure how? Join our Discord and we can help!
Cooking
Cooking is a game mechanic in PEAK that allows the players to cook various items and food. It requires a source of heat and produces different effects depending on the item.
Most food items benefit from cooking, while cooking non-food items produces various effects and can be both advantageous and detrimental.
Sources of heat
Cooking an item is usually accomplished by interacting with a fire while holding the item. Sources of fire in the game include the campfires, the fire at the crash site, and the
Portable Stove.
Additionally, many explosions, such as those from the
Dynamite, will cook items in a set range by one stage.
In the Caldera and The Kiln, dropped items or items in an unequipped
Backpack or in a Backpack held in the player's hands can also be cooked by standing on or leaving items on heated ground. Items dropped directly in lava will cook at a rapid pace.
Cooking stages
For most foods, cooking progresses in stages, with each stage being darker than the last. There are 4 cooking stages in the game:
| Stage | Name | Behavior |
|---|---|---|
| 1 | Cooked |
(Both stages are identical and do not stack their effects) |
| 2 | Well-Done | |
| 3 | Burnt |
|
| 4 | Incinerated |
Some food items, like the
Cooked Bird, are precooked and do not occur uncooked.
Special cooking effects
Almost any item can be cooked. Many items have alternate or additional effects when cooked. Items that explode are destroyed. Unless otherwise specified, the default effects of cooking still apply. See the corresponding item pages for more details.
| Item | Effect |
|---|---|
| Incinerated and unusable | |
| Incinerated and unusable | |
| Explodes into a small cloud of | |
| Visual-only. Can still hold items even when repeatedly incinerated | |
| Pops | |
| Pops | |
| Visual-only | |
| Pops | |
| Removes | |
| |
| Makes the pitch wobble more each time it is cooked | |
| Incinerated and unusable | |
| Explodes into a small cloud of healing without inflicting knockback | |
| Activates immediately, then explodes with a dynamite explosion | |
| Immediately explodes | |
| |
| Explodes into a small cloud of healing | |
| Visual-only | |
| Explodes, dealing | |
| Increases the effect duration by 10 seconds if at all cooked. Receives no other cooking effects | |
| Incinerated and unusable | |
| Explodes, dealing | |
| Explodes, dealing | |
| |
| Removes an extra | |
| Explodes, applying its effects in a small radius without inflicting knockback | |
| Incinerated and unusable | |
| Explodes, dealing | |
| Incinerated and unusable | |
| Incinerated and unusable | |
| Incinerated and unusable | |
| Explodes similarly to | |
| No penalty from being Burnt or Incinerated. | |
| Explodes into a large cloud of sunscreen without inflicting knockback | |
| Removes |
Patch history
1.2.a (2025-06-18): Cooked items will now show up as cooked in the backpack UI.
1.10.a (2025-07-30):
- Fixed an issue where cooking something Well-Done and then stashing it would remove the buffs. For reference, the intended behavior is that Well-Done items give the same bonus as Cooked items. It's your warning before it burns :)
- Fixed an issue where an item in the temporary slot would display the wrong amount of Cooked.
1.40.a (2025-11-05):
- A lot more non-food items will now Actually Do Something when cooked. If it seems like a good idea to set something on fire, give it a try!
- Cooked usable but non-food items such as bandages will no longer grant Extra Stamina.
- Cooked poisonous berries will now be safe to eat. You still cannot cook the poison out of mushrooms.
1.44.a (2025-11-13): Lava will no longer cook items that are being held in your hands.